While these upgrades are useful, one finds fairly soon that Galen's abilities are already fairly advanced from the beginning. Mind you, the various available upgrades do enhance Galen's skills and abilities through the course of the game, but one still gets the feeling that Galen is not really in need of advancing.

This consistent sense of strength and ability means that a lot of the so-called "boss battles" you face early in the game are rather one-sided confrontations in which you can trounce your opponents with little or no difficulty. Later on things to get a bit trickier, but one still gets the impression, in the standard difficulty settings at least, that Galen is a bit too powerful - especially in the final levels, where some of his deeds begin to flirt with disbelief.
The game play has a very simplistic feel, compared to the games that no doubt inspired it. Galen jumps and moves in a very quick and non-fluid manner, and fighting with a lightsaber is a much more rudimentary experience here, reduced for the most part to mere button mashing. Much of the nuance and skill associated with wielding a lightsaber in a game like JK2 is sadly missing in TFU, perhaps as a caveat designed to facilitate the gamepad. While this more straightforward and hyperbolic form of game play is not necessarily a deal breaker, this reviewer still misses the feeling of personal achievement and ability one gets from swinging a lightsaber in games like JK2.

We were also a bit put off by the system for replenishing health in TFU, which revolves around little green health spheres that erupt from fallen enemies, rejuvenating Galen back to health. JK2 had a very nice system for replenishing health, which was a brief meditation period wherein one heals oneself. This was a method of restoring health much more in line with the legacy of Star Wars lore, but in a game like TFU where the action comes fast and hard, we can see why the developers might not have wanted to include anything that breaks the action. Still, having these green spheres flying around everywhere does remove one a bit from the experience.
There are also several different power ups scattered here and there that give Galen temporary abilities like invincibility, the ability to draw health from enemies, or increases in damage ability. These can come in handy, but with an already powerful character at your disposal, many of them are more of a luxury than a necessity most of the time.

One quite noticeable issue with TFU's game play is a rather annoying camera perspective that goes into effect during boss battles. As in most third person perspective games, there are always times when the camera swings into a weird position behind a large object, obscuring any useable view of your character. Perhaps as a means of avoiding this, or maybe just as an attempt at cinematic bravado, TFU has implemented a system whereby the perspective either zooms way out from your avatar or zooms in tight on them as you fight.
This can be extremely annoying, as this shift in perspective seemingly has no predictable method to it, and does not track well at all with your avatar as they move. Moving in one direction can cause a tight zoom, but shifting to a different place might cause the perspective to zoom out widely, forcing you to fight blind as you try to see what's happening to the small blip your avatar has become on the screen. This can obviously work against you in boss battles.

Graphic wise, TFU is fairly well done, with a few issues. Most of the character models look pretty good, with realistic hair and clothing elements to them. Some of the eyes on certain characters, like Galen himself, do have a kind of strange glint to them that makes them seem more like marbles than eyes. This is a little weird, but it seems to come and go. Many levels are quite detailed and big environs, packed with a fair amount of detail. There are a lot of cool effects everywhere, most of them appearing as arcs of Force Lightning or clouds of energy emitted when you unload a deadly Force Barrage on someone. Other effects like blaster fire, sparks and fire all look great as well.
TFU utilizes the Havok physics system to make certain objects moveable and/or destructible. This is intended to be used with force powers, so that objects can be picked up and moved, or just outright destroyed with nothing but the Force. This works great at times, like when you have to batter down a door or toss an explosive object around, and not so great at other times, such as when destroying large objects like huts or other large structures, which usually fly apart in blocky, not very good-looking pieces.

Most levels do not have a lot of objects than can be manipulated in these ways, and outside of key objects designed to either be moved or destroyed in order to gain access to new area, you rarely find any cause to explore this feature after the first few levels.