Online each region is unlocked, with a number of great cars and full damage modeling. This basically equates to online matches getting intense and all kinds of crazy, very quickly. Now if only Codemasters could find a cure for the first turn carnage of a multiplayer race.
American muscle! Can't be beat on the straight runs.
Driving your dream machines handles just like we have come to expect from a Codemasters racing title. Each car is tweaked like its real world counterpart. American muscle has the get-up-and-go, high speeds, and needs a strong break through the turns. Japanese tuners reach a high top speed and glide around corners but need a steady hand. European exotics tend to be a jack of all trades, yet a master of none, but in the right hands can top them all.
The only issue with the cars I see is with the GT models. GT cars can be touchy and inconsistent at times, but do give you that great sense of speed. Their price point in the game is also a bit strange. Sure they are very expensive in real life, but there is no real gradient to their level. You are hanging around $250,000 for the good cars then BAM, you in need of $2,500,000 to hang with the big boys. It does give you a goal to shoot for, but also sticks you in a weird kind of limbo.
Even your starter car looks cool.
At least you can use the eBAY auction feature to nab some great cars on the cheap. It is very much like Forza 2’s auction feature, only entirely offline. This time though you would wind up in trouble if you simply found the cheapest car you wanted to buy and hit the "purchase" button. GRID forces you to look at the mileage, number of events the car has won versus the number of times it has been in a terminal wreck. All these will affect if your purchase is a road demon, or an out and out lemon.
GRID is a return to what it is to play a racing game. Driving. Racing. GRID spotlights the tracks and cars, and the thrill of coming in first. The heart-pounding feeling of threading a car through that pin-head turn takes center stage this time around. Codemasters had the same philosophy and struck gold with DiRT. With GRID they expanded and deepened what made DiRT so great and turned out a fantastic racing experience for those who just want to see the world fly by in a flash and cross the finish line at the top spot.
Highs
Fantastic return to making racing games fun and accessable; amazing visual and audio presentation; oozes style.
Lows
GT cars are spaztic; funky in-garage car visuals; lack of customization may turn off hardcore sim fans.
Final Verdict
A fantastic game that bridges the gap of arcade and sim styles of the racing genre. It spotlights, and focuses on, what makes racing games fun, racing!
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