The score isn't brilliant, but it reels with the sounds and sites one might expect when mutating and fighting hordes of both intelligent and blunt zombies. When entering a room and everything becomes completely silent, that's where the key is hit. Sound is done so gloriously that while we were never frightened, our surround sound systems were turned up high with seats tilted towards the screen. Every noise that seemed out of place made us twist and turn to find the cause, ensuring that no denizen of the night was fluttering behind our backs. No game on the Xbox 360 can claim such an intimate experience.
These moments didn't happen often, but when they did it was humbling, especially early on when the available weapons are limited to a simple pistol and the Glaive. Weapons are near impossible to come by, not because they aren't used but rather soldiers who use them all have sensors indicating the weapon's user. If you aren't the registered soldier, you only get about 20 seconds of firing time. It may be enough for using the available ammunition, but it's only a short-term solution.
Weapons play a pivotal role, though early on will be more of a chore to find and use in short bursts than simply using the Glaive/Pistol combo.
Eventually, after collecting lots and lots of rubles to pay for your own weapons from the black market, the gameplay changes significantly from using the Glaive only to using it when it is beneficial, which also helps the evolution system work properly. However, ammo is hard to come by and it simply cannot be taken off enemy weapons, so there is much to be said about which situation requires the attention of disposable ammunition. And with weapons costing so much, chances are the selection you want won't even be attainable until the very end of the game, by which point they may just be useless.
Where all of this, the gameplay, sound, growth and change is Dark Sector's strength, the incoherent and mostly incomplete storyline is it's weakness. Starting off as what seems to be a young badass who keeps too himself, the story is told almost entirely through the action. Dialog is a mess, where while it all makes sense, it rarely pushes the story forward, and the few times it does it is so short that we're left not asking for more, but how a story could be told in such a manner.
In hindsight, having played through the game, it's obvious that there is a story, but it simply isn't told. The twists just happen, characters just appear, and the story is hobbled together so poorly that it is the polar opposite of how excellent the evolution system functions.
Once up close and personal, several gruesome finishing moves allow you to cut opponents, literally to pieces.
Considering that Dark Sector is not intended to be a multiplayer game, it suits one quite well with two modes of play on five maps. Either playing as Hayden or as Soviet soldiers, Infection features one player as Hayden, fully powered, against everyone else and Epidemic, where two teams battle it out. Both modes require players to kill the "Hayden" player, as well as attaining as many kills as possible while playing as Hayden. Both modes are also surprisingly fun, and all owners of the title owe it to themselves to try it at least once.
In closing, Dark Sector has familiar gameplay to Gears of War, using the cover system, perspective and excessive bloodshed, but it's addition of abilities helps animate the darkened world. Running off of their proprietary engine, the world is gloriously bleak, though not light enough for us to enjoy it properly. We were impressed most of all by the learning experience, where every boss battle and difficult combat situations required discovering opponent's weaknesses rather than battering them with weapons incessantly. You won't want to miss this title unless you are strictly against virtual beheadings and the selfish robbing of other's limbs.
Highs
A wonderful game engine that ran over 30 FPS and never under; excellent evolution gameplay; fabulously gruesome; filled with suspense; very immersive; fun multiplayer.
Lows
Incoherent storyline, extremely dark settings.
Final Verdict
A very well made sci-fi shooter/adventure/thriller that should not be missed by anyone who doesn't live in Germany or Australia.
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