Dark Sector
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Blood splatter art has never been so easy.

Four years running is a long time for any game to be in development, especially if it was one of the first shown for a new generation of consoles. Dark Sector is exactly that. It had us intrigued from the start, but after a two year silence, it was all but forgotten. Then, with the emergence of a complete makeover, Dark Sector crept out from it's cave and onto shelves just this last March.

Following Hayden Tenno, a black-ops agent working for a government organization known as the "Agency", Hayden must go to the fictional country of Lazria and do what he does best: clean up loose ends by whatever means necessary. Since the entire first level takes place with Hayden being the typical boring Human, it winds up being just that: boring.



However, developer Digital Extremes made the entirety of Dark Sector an experience that is completely unto itself. Instead of the typical gameplay mechanics that stay constant throughout or change suddenly and rapidly, introduced is the Evolution Powers. Upon completing that first, tedious mission, Hayden becomes infected with a disease whose deadliness could cripple humanity, but Hayden has "congenital analgia," meaning he cannot feel pain. This slight turn of events, which would normally render the infected person insane due to the intense pain, leaves Hayden only with the minor annoyance of his mission and the occasional loss of blood from his new weapons.

Struggling to finish his task, Hayden finds himself transforming ever so slowly. His right arm becomes metallic and releases the Glaive, a half boomerang half sawblade which becomes Hayden's primary weapon. Over time, he gains the ability to control it's movements mid-flight, charge it with different elements, such as ice, fire and electricity, and give it explosive properties.

Along with the Glaive's new traits, Hayden absorbs two abilities; a deflective shield and invisibility. All of these abilities, Glaive and otherwise, add dimensions to the gameplay through the evolution system. Gameplay may start slow, even after the first mission, but as each new trait is learned, players will have already mastered the last one and have adequate time to properly learn the newest one and use it properly.

Once the Glaive is imbued temporarily with an elemental power, it becomes diabolically devastating.


Therein lies the greatness of Dark Sector. The entire experience is a learning one, which follows one simple guideline: learn a new trait; practice it through traversing the game's maps fighting off zombie-like enemies, dumb drones with no intelligence, and Technocytes; finally use the new trait against the boss at the end of the level. The whole ordeal may seem tedious and tiresome, though the constantly changing pace keeps combat fresh and lively.

What was bothersome was the intrepidly dark corridors, rooms and all other environments, which while matching the dark gameplay and story, are simply too dark to play through. We found ourselves forced to lighten up our display's brightness setting, which is always annoying.

Doing so didn't change the setting much, to our surprise and adulation. Generally, games that rely on utter darkness do so to fulfill the sense of suspense, a feeling that darkness brings about all too easy. Yet Dark Sector is actually a remarkably suspenseful title even with the darkness neutralized. This is accomplished through exquisite music and sounds, the timings of it, and the surroundings which become all too comfortable early on.






EverWars.com - You have GOT to play this game!