The sinister story, amazing acrobatics and monumental realm to play in is more than enough to demand our full attention. Yours as well.
Few games succeed in being as good as they seem to be in the commercials, press, and other outlets. Most fall short, though some rise above the norm and prosper greatly from it. Assassins Creed is perhaps one of the few games to hit the target painted by trailers, our demo from E3 and all the news from it.
Use any means necessary to escape. The more outrageous, the more exciting.
AC is based around the story of Altair (pronounced al-tai-ere), the top-tiered disciple of the assassin’s guild. After a mishap with the game’s first mission, Altair is stripped of his rank and abilities and is publicly humiliated because of his arrogance. He is forced to complete ‘simple’ missions to regain his status and honor, as well as his tools of death. These tools, all of which are either weapons or abilities, are given back one by one with each completed assassination.
What isn’t so obvious is that the game actually takes place in the present, or possibly the future. An ingenious way of making AC into a franchise instead of a one-hit-wonder, developer Ubisoft Montreal made everything take place through genetic memories, which are exactly what they sound like. In short, you replay events to lead to a certain blocked-off memory of sire significance. (Claims that this is a spoiler should be dismissed. Anything stated within the opening scenes cannot possibly count as a spoiler.)
Scaling buildings is the safest way to enter any stronghold, so long as you aren't spotted.
Without giving too much away, AC allows you to play through Altair’s life for a waning portion of it. This may sound like a generic “follow the story” game, it isn’t. AC has some breathtaking features, and one of them is the ability to follow missions on your terms.