Yet when playing the game for around ten hours, the incredible difficulty begins to make sense. By that time, the campaign is over, and then some. With only six huge levels, ten hours is the most amount of time the campaign should take anyone not playing on the hardest difficulty setting. If only the friendly AI didn’t decide to jump in front of your bullets.
Sure, it's a tank, but worrying about vehicles might be an exaggeration.
The next big long awaited improvement is weapons upgrades. Every other WW2 game was strictly realistic to the extreme, except for the fact that one bullet kills everyone but you. The guns don’t have that problem. Do well enough with one and it’ll have a faster reload, higher capacity of ammunition, or a number of other abilities. This is easily accomplished through the simple use of the weapon, though the better precision and use, the faster the upgrade will come.
Finally in the list of much needed improvements was the unlimited running. It never really made much sense that a soldier would get tired for sprinting for around ten seconds, yet that was the standard. The infinite run ability was a welcome change.
Your soldier on the right WILL jump in front of you. Brings to mind the first cutscene about friendly fire.
As mentioned before, the game is incredibly short. The majority of objectives per mission are for the most part realistic, yet the way enemies will spawn randomly by that objective and how fellow soldiers will take ages to move forward without your help is astonishing. Simply standing in the wrong place will allow an almost unlimited number of enemy troops to spawn while shooting from the safety of cover.