The biggest departure from the pervious Def Jam games is the control scheme. Characters have a few basic attacks: high and low kicks and punches which are delivered via basic button presses. If that was all they could do the game would be very limited. Instead of using a scheme that combines presses of the buttons and triggers, etc. to create moves (as in a game like Mortal Kombat or Tekken), EA has borrowed from its Fight Night series, mapping various attacks and defensive manuvers to the analog sticks. Without being told this at the beginning of the demo it makes it a little difficult to get the hang of, but once you realize the way it works, the game gets cooler and cooler.
The demo for Def Jam: Icon is woefully short and more than a little frustrating at first, but it is well worth the download time and drive space to get this one from the Xbox Live Marketplace just for an early glimpse of this upcoming fighter.
Not a member? Register here for free! It's quick and easy.